The Impact of 4IR technologies in Visual Art
Keywords:4IR, 4IR technologies, digital art, visual art
The Fourth Industrial Revolution (4IR) will have a great impact on society with technologies that are said to revolutionize industries. Research tells us that technologies such as Artificial Intelligence (AI), Internet of Things (IoT), Cyber-Physical Systems (CPS), robotics, and 3D printing will change the workplace, allowing greater performance and productivity. Extensive research in this discipline including manufacturing, employment, education, ICT, healthcare, and smart factories investigated the attitude of employees on the adoption of new technologies to simplify certain work professions and the results indicate that these technologies are capable of improving the way of living. There is a dearth of research that looks into the impact of 4IR in Visual Art. We have been told that the creative sector will be at forefront of the 4IR, however, we have no idea what technologies will be used in Visual Art in the 4IR. Therefore, the study aims to bridge this gap by discussing the impact of 4IR technologies in Visual Art. The study uses a practice-led method, focusing on the creative process of digital art technologies such as Autodesk Sketchbook, Deep Dream Generator, and Rhinoceros.
Asherian, N. (2019). 3D Printed in Art: How 3D Printing Makes Its Way into Art. https://all3dp.com/2/3d-printed-art-how-3d-printing-makes-way-into-creativity/
Candy, L. (2006). Practice Based Research: A Guide. CCS Report, 1-19.
Chen, W., Shidujaman, M., & Xuelin, T. (2020). AiArt: Towards Artificial Intelligence Art. MMEDIA 2020: The Twelfth International Conference on Advances in Multimedia, 47-52.
Cho, O, H., & Lee, W, H. (2013). “Application of Reinforcement Learning System to Interactive Digital Art”. Journal of Internet Technology, 14, 99-106. http://dx.doi.org/10.6138%2fJIT.2013.14.1.10
Creswell, J.W. (2013). Research Design [B]. United Kingdom: Sage Publications Inc, 1-342.
Douaioui, K., Fri, M., Mabroukki, C., & Semma, E, A. (2018). The interaction between industry 4.0 and smart logistics: concepts and perspectives, International Conference on Logistics, 128-132. https://doi.org/10.1109/LOGISTIQUA.2018.8428300
Elgammal, A., Liu, B., Elhoseiny, M., & Mazzone, M. (2017). “CAN: Creative Adversarial Networks Generating ‘Art’ by Learning About Styles and Deviating from Style Norms”. The Eighth International Conference on Computational Creativity (ICCC), 1-22. https://arxiv.org/abs/1706.07068
Faramarzi, S. (2019). Art Schools of the Future Need to Teach Students to Understand Technology. How Will That Change the Future of Art? https://news.artnet.com/art-world/art-school-tech-adapt-1742802
Gey, T. (2021). The Role of AI in Art Creation. https://towardsdatascience.com/the-role-of-ai-in-art-creation-a53dbd562cdb
Ho,C, Y. (2019). Building The Essential Skills of Creativity of the Fourth Industrial Revolution#4IR#FutureofEmployment. https://www.fenews.co.uk/exclusive/26846-building-the-essential-skills-of-creativity-for-the-fourth-industrial-revolution-4ir-futureofemployment/
Mcluhan, H, M. (2000). Understanding the Media: An Extension of the Man, Beijing: Commercial Press, 46-326.
Leduc, M. (2019). Defining contemporary art: what the Kunstkompass Top 100 lists can tell us about contemporary art. Journal of Visual Art Practice. Routledge, 18(3), 257-274. https://doi.org/10.1080/14702029.2019.1654204
Lughi, G. (2014). Digital Media and Contemporary Art. Mimesis Journal, 3(2), 43-52. https://doi.org/10.4000/mimesis.686
Pirjan, A., & Petrosanu, D, M. (2016). The Impact of 3D Printing Technology on The Society and Economy, 1-11.
Rani, A. (2018). Digital Technology: It’s Role in Art Creativity. Journal of Commerce & Trade, 13(2), 61-65. https://doi.org/10.26703/JCT.v13i2-9
Schwab, K. (2015). The Fourth Industrial Revolution. SNAPSHOT, 1-9.
Skains, R, L. (2018). Creative Practice as Research: Discourse on Methodology. Media Practice and Education, 19(1), 82-97. https://doi.org/10.1080/14682753.2017.1362175
Wands, B., & Emeritus, C. (2017). The Engagement of Digital Art with Contemporary Art. BCS Learning and Development Ltd, 340-344.
Warren, N, A. (2005). “Internet and globalization.” Economics of Globalization, 192-193.
Xichang, W., & Sheng, L. (2016). The Land Sculpture Design and Manufacturing Research Based on Parametric Design and 3D Printing. 2016 International Conference on Smart City and System Engineering, 94-96. https://doi.org/10.1109/ICSCSE.2016.0035
How to Cite
Copyright (c) 2022 Journal of History Culture and Art Research
This work is licensed under a Creative Commons Attribution 4.0 International License.All papers licensed under Creative Commons 4.0 CC-BY.
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
Under the following terms:
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.